Snakes On a Cartesian Plane

This game was first prototyped during the Glorious Trainwrecks GDC 2012 In 1 Pirate Kart
I felt that doing a bunch of modes of the same game would be in perfect tradition of pirate karts and a great excercise in design
This is an excercise I would recomend to any game dev. pick a genre and explore the fuck out of it

Instructions
Arrows - Move snake
Mouse - Navigate menus
Space - Advance screen
Escape - Exit screen
P - Pause game
R - Restart game
0 - Mute audio
- - Volume down
+ - Volume up