Shader "Unlit/NoCull" {
	Properties {
		_MainTex ("Base (RGB)", 2D) = "white" {}
	}
	Category{
		Blend SrcAlpha OneMinusSrcAlpha
		Tags {Queue = Transparent}
		Cull Off
		SubShader {
			Pass{
			CGPROGRAM
			#pragma vertex vert_img
			#pragma fragment frag
			#pragma target 3.0
			#include "UnityCG.cginc"
				sampler2D _MainTex;
				float4 _MainTex_ST;
				float4 frag(v2f_img i) : COLOR {
					return tex2D(_MainTex,mod(i.uv+_MainTex_ST.zw,1));
				}
			ENDCG
			}
		} 
	}
}
